Monthly Archives: October 2012

[Tutorial] UDK Scaleform Ammo Display on Weapon


This tutorial shows you how to display weapon ammo details on your weapon itself using Scaleform and UnrealScript. With this technique you can create Doom 3 style ammo display.

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Scaleform and BINK – Simple Test


First video shows Ammo count and maximum ammo amount showing on the weapon model (This can be used to create something similar to Doom 3 Weapon Ammo Display) using Scaleform. Second video is a very simple technique that shows In-Game video and External Video being played in weapon model (Using BINK).

v3.0 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–Double clicking on UC file will open a new tab instead of showing instance error
–New startup template
–New Gradient background
–New Save All button
–New color schemes
–New logging system for Unreal X-Editor
–Performance Improvement
–Added reverse traversing of class hierarchy
–Added Class Finder
–Added Class Usage Finder
–Added Class Reference Finder
–Added UDK Game Fullscreen option
–Added Show line number
–Added Show folding lines
–Added Autocomplete Editor
–Added UDK Server and Client
–Added Regenerate INI Option for UDK Editor and game
–Added Code Explorer
–Added Launch UDK Editor under compile options
–Improved Autocomplete
–Improved compatibility with Windows 7
–Improved word highlight
–Fixed syntax highlighting in comments
–Package Viewer search has been improved
–Startup Skin setting removed
–Users can now save UDK Game options and Compile options
–A proper error message will be displayed if UDK is running when trying to compile
–Scripts will be automatically saved before compiling
–Close All Tabs now works with single click
–Game log window now shows
–Some Right click menu shortcuts are now customizable

Visit Online Help

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v3.0 Class Search functions


Again screenshots of v3.0. In these screenshots you can see the new class search functions in v3.0

In this example i have opened Actor.uc file. Once i select the word Actor and right click anywhere inside code editor i get extra 4 options.

When clicked on “Find files extended from Actor“, Unreal X-Editor will list all files extended from Actor.uc file. Double clicking on any name will open that file in new tab.

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When clicked on “Find references for Actor“, Unreal X-Editor will list all references found for Actor.uc with line number. It will also show you the number of references found. Double clicking on any line number will open up that file in new tab and automatically navigates to the selected line.

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When clicked on “Find usages for Actor“, Unreal X-Editor will list all usages found for Actor.uc with line number. It will also show you the number of usages found. Double clicking on any line number will open up that file in new tab and automatically navigates to the selected line.

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[Tutorial] Weapon Magazine Reload


In this tutorial i will show you how to create a weapon with Reload function. I will also show you how to create a ammo pickup that will add clips instead of ammo. Then we will create a custom Inventory Manager to track our ammo and tells the weapon to add clips if the maximum clips is lesser the current clips.

So lets get started.

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