Monthly Archives: May 2013
Been working hard on this for quite a few days and now i have something to share with you :). This feature will be included in the next version. Honestly it has its limitations and i hope to resolve them sooner or later.
This quick video shows you how to attach actors (meshes, lights etc) together right inside the editor without touching UnrealScript or Kismet.
Gamejobster is a website where Game developers and graphic designers can sell their design services online. When someone find your listed job useful they will buy your job. Once you’ve successfully delivered the client’s order, you get credited on your Gamejobster account after 3 days (or less. depending on how early the client “approves” the order. If he doesn’t approve within 3 days, it will get automatically approved by Gamejobster.)
After a buyer approves the order, you’ll still have to wait for 7 days before you can withdraw the money you made through your Paypal account. Gamejobster primarily set this up to avoid fraudulent activities, Paypal disputes that may occur & other issues with the order. After 7 days is over, you’ll get the option to withdraw your money via Paypal.
Some more notes regarding Gamejobster payments:
Gamejobster gets a 10% commission for each sale you make. We use this money to keep the site running
How To Post A Job
Creating a job on Gamejobster is a very simple process. Firstly make sure you are logged in. You will see a section that says; ” I will….for $”. All you need to do is fill in the blank space with what you are willing to do for $, and then press the “continue” button. You will then be taken to a page where you can fill in the details of your job.
Category And Description
The first thing to do is to choose a category for your job. Then you need to write a description telling your potential clients what you are offering and what your experience is. This is where you sell yourself. You have 500 words to do this, so think carefully about what you want to say.
The next thing you have to do is give instructions to your buyer. This is only seen after your client purchases your listed job. Tell them what information you require from them in order to be able to complete the job.
Tags will help potential clients to find your job when searching Gamejobster, and will also show up in other jobs that are similar to your own.
Maximum Days To Complete
You need to indicate how long it will take for you to do the work and submit it to your client. Remember to factor in time zone differences and other commitments. It is important to be realistic and stick to the time allocated, otherwise your client may cancel and leave bad feedback.
Make sure your job has a image. Having the right image could make the difference between success or failure on Gamejobster. Try to find a image that relates to your job and is attractive.
Making a video about your job can help it to sell. It gives you a opportunity to explain in detail what you job is all about. It also helps people to see there is a real person behind the job, and can help people to feel more comfortable hiring you. It would seem that jobs with a video sell much better than those without one. Make sure you say that it is exclusive to Gamejobster or it will not pass the moderator.
Your Job will appear immediately in the listings. If you have a video it will be moderated and will get approved by a moderator. This can take 10 minutes or more.
So what are you waiting for! Go ahead and register for FREE and start earning.
Hello everyone 😀
In this tutorial i will tell you how to save your game to end-users My Documents folder with any file extension you want. This tutorial will make use of UDK’s DLLBind feature and to create this DLL i used C# language.
NOTE: Download includes C# source code including the DLL file + UnrealScript Files. In case you want to change anything you will need Microsoft Visual Studio Express (FREE) or above.
1: Download the above file and extract the DLL file to your UDK Installation Directory\Binaries\Win32\UserCode folder.
2: Extract SaveGameBase.uc and CustomPlayerController.uc and CustomGameInfo.uc to your UDK Installation Directory\Development\Src\MyMod\Classes folder.
3: Do a full recompile and Start UDK Game using CustomGameInfo and use the functions SaveGame and LoadGame functions.
I have commented everything in UnrealScript files. If you have any doubt feel free to ask me in the comments section. 🙂