Go To Function/Declaration preview


Been working hard on this for quite a few days and now i have something to share with you :). This feature will be included in the next version. Honestly it has its limitations and i hope to resolve them sooner or later.

Screenshot:

In this case Unreal X-Editor automatically parse the word "super" and opens UTPawn class. (Click for larger image)

In this case Unreal X-Editor automatically parse the word “super” and opens UTPawn class. (Click for larger image)

Result:

Unreal X-Editor automatically navigates to function PostBeginPlay. (Click for larger image)

Unreal X-Editor automatically navigates to function PostBeginPlay. (Click for larger image)

 

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About Satheesh (aka ryanjon2040)

Genuine Unreal Engine user

Posted on May 30, 2013, in Unreal X-Editor and tagged , , , , , , , , , . Bookmark the permalink. 4 Comments.

  1. Nice Feature though i would like to ask you if you can work on adding a similar functionality like that of visual studio where every keyword or variable or function declared is dispayed in a list every time you type something.For example i have a string Mystring declared if i start typing somewhere My… a list will show me my previously declared variable.

    Like

    • That is called IntelliSense :). I do have plans for this in a future update but dont expect it sooner.

      Like

      • Thanks for the quick answer.If you put this in your plans there is also something else you could implement in the future.I find myself more often than not,deciding to put an if,for,while etc statement somewhere. So it would be nice if there was a wrap option to put all my code tabbed inside of a for loop for example.

        By the is the editor a closed source project? I am a university student in programming and we will be working on compiler creation this year i would love to empower the editor when i am not using it for our game project 😛

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      • Sorry for the late reply. I do have plans for the wrap option thats customizable. It might be there in the next update.

        And yes this is a closed source project. 🙂

        Like

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