Monthly Archives: August 2013
New Integrated App: Lightmass Tweaker
Next version of Unreal X-Editor includes Lightmass Tweaker which is a small application that lets you modify Lightmass settings (Medium Quality, High Quality, Production Quality) inside UDK.
NOTE: This application is aimed at Expert users only. Beginners should never modify these settings!
New Feature: Find Function
I added a new feature called Find Function in Unreal X-Editor which lists function usages. The way it works is when you right click on any function name and select “Find Function”, you will see a list that shows where this function is used or overrided.
Screenshots:
[TIP] Change Player Models based on Team for Multiplayer Team Deathmatch
In my game i implemented Team Deathmatch a few days ago but was struggling to update player mesh based on Team. But today i finally managed to do it and decided to share incase if anyone else is facing the same problem.
In your custom Team Deathmatch Game class add the below code:
function class<Pawn> GetDefaultPlayerClass(Controller C) { if (C.PlayerReplicationInfo.Team.GetTeamNum() == 0) { return class'Team0PawnClass'; } return class'Team1PawnClass'; }
Thats it! We just override the GetDefaultPlayerClass function to get the player model based on Team.
Hope you find this useful.
New Feature: Toast Notifications
I included Toast Notifications in Unreal X-Editor. They will appear on certain events such as Compiling, Launching Game and Editor, Launching Frontend and more. Here is a example screenshot.
And for those who dont like Toast dont worry. You will be able to disable this by “-notoast” commandline.