[BETA] v3.1.4 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Toast Notifications
–New Function Finder
–New Integrated Application: Clean UDK Leftovers
–New Integrated Application: Lightmass Tweaker
–Added Go To Function option [Limited]
–Added new option to delete UDK quarantined content
–Added Two new option to package viewer right click menu
–Added Load Map option under UDK Editor
–Added Wrap-Up option inside Code Editor Right Click Menu
–Added custom parameters for Client Game
–Added “Procedural Roads by online|offworld” under Snippets in Startup Template
–Improved New File Dialog
–Improved Unhandled Exception Reporter now includes Master Reset
–Improved Code Explorer now lists all functions and events (native, final and all other)
–Users can now choose what to launch when compilation finishes
–Failure to read Class Tree cache will no longer crash Unreal X-Editor
–Building Class Autocomplete now works in the background
–UDK Compile and Game options will now automatically load on startup
–All open tabs will now be saved upon exit and will reopen on startup
–Fixed some classes not being added in Class Tree
–Fixed defaultproperties not copying correctly on some classes when extending from Package View
–Fixed “Paste” right click menu not being enabled sometimes
–Fixed X-Editor Log showing incorrect ini name when deleting from INI Explorer

About Satheesh (aka ryanjon2040)

Genuine Unreal Engine user

Posted on September 1, 2013, in Unreal X-Editor and tagged , , , , , , , . Bookmark the permalink. 4 Comments.

  1. I was wondering if you had considered making this project open source? I know this is the kind of open source project I would love to help with, and it would give me a chance to spread my programming wings (which are a bit clipped right now).

    Like

  2. Will there be support for intelligent code completion?

    Like

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