Monthly Archives: June 2014

Updated video of my RTS Game in Unreal Engine 4


Update #2 for my RTS Example Game made in Unreal Engine 4 using Blueprints. (Click here for the old video)

New Features in update #2:

  • Multiple units (civilian and fighter)
  • Multiple buildings that can spawn each unit
  • Building construction now takes 12 seconds to complete.
  • Updated characters (From Epic’s Strategy Game Example)
  • Various sounds (From Epic’s Strategy Game Example)


Watch Dogs style camera hack in Blueprints


Recently i played Watch Dogs game and I really liked the camera hacking system so i decided to create a similar effect in Unreal Engine 4 using Blueprints only. I added Camera zooming functions too but forgot to show it on this video.

Download Project

EDIT:

If you are receiving macro errors while opening this project, please download the StandardMacros.uasset and replace this with the one that comes with the editor.

Location: InstallationPath\Engine\Content\EditorBlueprintResources\StandardMacros.uasset

Basic Coherent-UI Test in Unreal Engine 4


A week ago i received license from Coherent-UI for Unreal Engine 4. I’ve been testing it for the past few days and here is a basic guide i made on how to play an animation on HUD. Everything is done in C++ and i used Blueprint only to call my custom animation function.

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