Monthly Archives: July 2014
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Another screenshot of my Strategy Example Game. Added lot of functionality’s since last release.
NOTE: That overlay texture is from DOTA. Am using it as a placeholder only.
As always…All done with Blueprints only!