Rendering occluded actors in UE4
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Posted on July 30, 2014, in Unreal Engine 4 and tagged Actors, Blueprint, occluded, post, Post-Process, process, render, UDK4, Unreal 4, Unreal Engine, Unreal Engine 4. Bookmark the permalink. Leave a comment.