Rendering occluded actors in UE4


I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag.  Here is a video.

About Satheesh (aka ryanjon2040)

Genuine Unreal Engine user

Posted on July 30, 2014, in Unreal Engine 4 and tagged , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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