Unreal X-Graph (A program that never saw daylight)


Here are some screenshots of my program called Unreal X-Graph which was a graph editor for creating new classes for UnrealScript. While Beta testing UE4 i was inspired by the idea of Blueprints and thought about creating a graph editor for UnrealScript and contribute it to the community (like Unreal X-Editor) so hopefully that should attract more people to Unreal Technology. Unreal X-Graph works much like Blueprints. That means, you can create and connect nodes together and compiling will generate a *.uc file with the contents of the graph. I started development back on January 2014 but since UE4 was released on March i totally abandoned this project and have no intention of resurrecting this back.

When the program starts you will be prompted to define new name for your class.

When the program starts you will be prompted to define new name for your class.

By default all these nodes are created automatically when you start.

By default all these nodes are created automatically when you start.

And when you press compile, this is how the result looks like.โ€‹

And when you press compile, this is how the result looks like.โ€‹

Node selection and highlight.

Node selection and highlight.

Creating new function graph and previewing it.

Creating new function graph and previewing it.

Opening function graph and creating new variables.

Opening function graph and creating new variables.

Protect Node Feature. You can right click on any node (except Class and Default Properties) and toggle if it is protected or not. If it is protected then that node cannot be deleted.

Protect Node Feature. You can right click on any node (except Class and Default Properties) and toggle if it is protected or not. If it is protected then that node cannot be deleted.

Different connection renderings:

Bezier (Default)

Bezier (Default)

Line

Line

Curve

Curve

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About Satheesh (ryanjon2040)

Genuine Unreal Engine user

Posted on August 11, 2014, in Uncategorized and tagged , , , , . Bookmark the permalink. 1 Comment.

  1. its a shameโ€ฆ this is another great idea and you can make it !
    if i can create a thing like this i’ll be very happy ^^, and many users of UnrealScript an/or UDK use UE3 instead of EU4, precisely because programming language is UnrealScript … if one day someone takes this concept it could involve more than one ๐Ÿ˜‰

    Like

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