Monthly Archives: November 2015

UE4 Static Mesh Morph Target Test

A quick test i did with Static Mesh Morph Target.


[TIP] Make Logging easier in Unreal Engine 4

In this quick tip video, we will see how to create a header file that contains macros which makes logging easier and useful. You can then include this header file in other classes and access the log macro. Finally in Editor, we will use Session Frontend to filter our logs. 🙂

Hope you liked this video. 🙂

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