Monthly Archives: February 2016

My first book on Unreal Engine 4 is now available


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My first book for Unreal Engine 4 has been released on PacktPub! 🙂 In this book, you will learn how to create a new project and get familiar with the UI and Content Browser. Next, we’ll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn about Blueprints, Lights, UMG, C++ and more.

You can buy the book from PackPub website.

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Event Dispatchers explained – Finally !


DNADrone, a user from Unreal Community posted an awesome explanation of what Event Dispatchers are. Check it out here.

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