Camera based Post Process Effect (Fog of War for VR games)

Quick demo video that shows the post process effect I created for our first VR game

Level used in demo by Manufactura K4:

I used Material Parameter Collection so everything can be adjusted in-game from Blueprints or C++.



About Satheesh (ryanjon2040)

Genuine Unreal Engine user

Posted on December 31, 2016, in Unreal X-Editor. Bookmark the permalink. 2 Comments.

  1. Please, will you tell me how to make this, been after this effect for a long time now (Y)


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