Category Archives: Uncategorized

Unreal Nexus Launched! :)

Hey everyone,
I am happy to announce that Unreal Nexus has been launched! You can post projects, hire freelancers and share your portfolio and more. We are still adding a lot more features like User Blogs, Nexus Store, Nexus Learning Centre and more.

See you on Nexus ๐Ÿ™‚


My models for RTS Community Project

Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. ๐Ÿ™‚


Livestock farm


Defense Tower

Large Dock


[Download 3dsmax Maxscript] FBX to UE4 Batch Exporter v1.1

Back in UE4 beta days, i created a 3dsmax script to export some of my old meshes created for UDK to UE4. Since there was a lot of meshes i decided to write a Maxscript that will process all the FBX meshes from a given folder and export them to another folder as 2013 FBX so you can add them to UE4 without any compatibility errors. Later i also added the ability to export scene meshes too.

I thought its better to share it here so 3dsmax guys can make use of this.

How to use (If you want to convert old meshes from folder):
1: Navigate to your folder path that contains old FBX meshes (FBX Files Path field)
2: Choose the files from the list
3: Choose options
4: Select a location where you want to save new FBX’s
5: Click Export Files. Grab a cup of coffee and relax.

How to use (If you want to convert scene meshes):
1: Enable Process Scene Files Only
2: Choose options
3: Select a location where you want to save new FBX’s
4: Click Export Files. Grab a cup of coffee and relax.

Here is the UI:

UI in 3dsmax


























How to run:
1: Open 3dsmax
2: On Menubar, click on MAXScript and select Run Script…
3: Select this script and open. You should now see the UI.

RTS Community Project: FayCliff Map

I updated the textures on FayCliff map. There is no landscape painting. In Material Editor i used Lerps with various Masks generated by World Machine.

FayCliff_1 FayCliff_2 FayCliff_3 FayCliff_4

RTS Community Project Update #2

So here is my latest work on RTS Community Project.ย I added the ability to spawn resources in editor using Blutility.

RTS Community Project Update #1

So here is my latest work on RTS Community Project. I have added the ability to select multiple units (via selection box) and move them all around! ๐Ÿ™‚

[Community Project] Real Time Strategy Game



Hello everyone,

I’ve been working on an RTS Template and thought i will make this a community project instead, so everyone can learn and share and create. If you are a UE4 community member and a UE4 subscriber then lets join toย create a AAA quality Strategy game (like Age of Empires, Rise of Legends etc). You can contribute anything (like characters, props, textures, materials, effects etc) and if we all work together we can make an amazing game using Unreal Engine 4.

If you feel like you don’t have absolutely nothing to contribute, please feel free to download this project and see how its done. Once you go through the Blueprints you might get an idea on adding something new ;). And dont forget to spread the word to all your friends. ๐Ÿ™‚

I would like to have this game with a mix of AOE and fantasy with cool magical effects plus gorgeous graphics and exotic maps. But that is my suggestion only. Since this a community project i really want to hear your opinion too!

Some references from Google:

I have made a very basic framework and uploaded to Github. It shows:

  • RTS Camera functions such as zooming and moving around with WASD and rotation with Right Click.
  • Selecting character and moving him around.
  • Selecting a structure from HUD and placing it on world.
  • Grid placement for structure.

So what do you think? If you have any more questions, please do ask it here.

Download Project from Github.

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