Category Archives: Unreal Engine 4
I’ve made a Amazon GameLift Client plugin for Unreal Engine 4. Using this plugin, you can easily create Game Sessions, Player Sessions etc. Plugin is free to download and you can get it from here.
Content Browser in Unreal Engine 4 supports advanced search syntax. The feature was introduced back in 4.9 and here is the pdf showing the list of references:
Thanks to Jamie Dale (@jdale88) from Epic Games for this useful information.
Added citizens to our game! They are tracked individually, belongs to a family and they tweet (in-game tweet I mean)!. Basic menu and the ability to spawn residential zones and industrial zones has also been done. Once the residential buildings are constructed new families will start moving as long as a slot for new family is available. A basic economy system has also been added so each building has its own upkeep per cost and they also pay taxes which is the main source of income. Buildings also require electricity to work properly.
Just added dynamic day night cycle and a custom calender system in our Cities Skyline inspired game. 🙂
We @YetiTechStudios is making a small game inspired from Cities Skyline so here is the structure spawning system I just made in C++.
Hi there 🙂
In this quick tip I’ll show how to send a udp request to your Amazon EC2 server instance and then receive a reply from there. Simply put, you can use this to check if your AWS servers are online or not when player is logging in.
So what are we covering today? Well, we will write a simple UDP server in Node.js and run it on AWS EC2 server. This server will be listening on EC2’s IP on a specific port. Then in Unreal Engine 4, we will use the FUDPPing::UDPEcho method to ping the above server ip and port and see if we get a reply. Let’s get started.