Category Archives: Unreal X-Editor

Camera based Post Process Effect (Fog of War for VR games)

Quick demo video that shows the post process effect I created for our first VR game

Level used in demo by Manufactura K4:

I used Material Parameter Collection so everything can be adjusted in-game from Blueprints or C++.



2014 in review

The stats helper monkeys prepared a 2014 annual report for this blog.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 150,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 6 days for that many people to see it.

Click here to see the complete report.

[BETA] v3.1.5 Now Available

New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.


–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Improved Autoindent
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter

New Features: Tab Reordering and Function Highlight

Hi everyone,

I added support for Tab Re-Ordering (not undockable) and Dynamic Function Highlight. Dynamic Function Highlighting will highlight any functions and events in your file (and yes color can be customized!). Here is a screenshot:

Notice how events and functions are now colored (Click for larger image).

Notice how events and functions are now colored (Click for larger image).

New Feature: Config Class Finder

Hey everyone,

Here is a new feature that you can expect in next version of Unreal X-Editor. You will be able to search for all UnrealScript that implements a specific config class. For example here in the below screenshots you can see how i found all classes that implement UDKGame.ini.

New Search Option

New Search Option

Searching for UDKGame INI

Searching for UDKGame INI

Finished Searching. Toast shows the number of files too!

Finished Searching. Toast shows the number of files too!



New Feature: Type Color Customization

From the day i implemented syntax highlighting settings i got requests on type color customization. That is to customize the color of class names and words that comes after var, local etc. So today i did it.  Here in the below screenshot you can see i changed the color to red. 🙂

Type Color Customization

Type Color Customization

I also rewrote the code to support instant color change. That is you no longer need to restart Unreal X-Editor after changing syntax colors. Change your color scheme –> Press Save and all colors will update instantly. 🙂

New Feature: Document Map

Here is a new feature that you can expect in next version of Unreal X-Editor. Its called Document Map.

Document Map

Document Map

Using this you can easily navigate large files. Since its docked you can undock it and move around. 🙂

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