Downloads


Download latest BETA version.

v3.1.5 (Mirror #1)

v3.1.5 (Mirror #2)

*****************************************************************
Actor-X for Maya/3dsmax 2012 and above – Recompiled By Gildor
*****************************************************************

—————————————————————

Changelog
Wikipedia

  1. Hi dude! Recently I downloaded your editor, and is really awesome!
    There is some way to put a custom parameter into the execution such as -simmobile or some other custom? if there isnt, maybe it will be a great improvement.

    Thanks for share your editor!
    Regards

    Like

  2. Hey man, ive been wanting to try your software but no matter what i do the setup says i don’t have .NET 3.5 (I do have it, i code for .NET) :/

    Windows 7 x64 SP1

    Like

  3. Dude , this is awesome , thankyou!

    Like

  4. legendoflegacy

    whenever i start this it just crashes….unhandled exception occurs and it closes…..im running windows 7 64-bit….and .net framework 4.0

    Like

    • If it crashes when you start that means it failed to find the necessary DLL file. Please make sure you installed Unreal X-Editor with Admin rights and you have all the dll files inside the same folder where exe is.

      Like

  5. This looks awesome, but it crashes every time I close the INI Editor. Any thoughts?

    Like

  6. Faulting application Unreal X-Editor.exe, version 2.6.0.0, time stamp 0x4fd1e6f1, faulting module MSHTML.dll, version 9.0.8112.16446, time stamp 0x4fb5b675, exception code 0xc0000005, fault offset 0x0000000000458a08, process id 0xe04, application start time 0x01cd507f66f3eebb. is the EventVwr entry..

    Like

  7. Hey I just got your editor and its great that you released it for free! It definitely beats Notepad++ and conTEXT.

    Like

  8. CloDel_Studios

    Can’t wait for 3.0 lol, seen the screen on the forums. Great work man, I really like it, and very nice to have it free still. 😉

    Like

  9. This is fantastic, thank you so much! 🙂

    Is there any way to open a class from the editor area? For example, in VS with nFringe, you can right click a class name and open it from the right click menu. It means you don’t have to navigate to that class manually.

    Many thanks

    Like

  10. dude the gradient background is not really the best idea… I’d prefer white… I’m a minimalist.

    Like

  11. David Galbraith

    What’s different in the 3.0 beta version that’s not in the stable 2.6.1 version? Thanks.

    Like

  12. Thank you bigtime for this project. It’s really a wonderful thing to finally have a well-implemented IDE for UScript!

    Like

  13. Hi, i have a small problem with your Editor. The installer doesn’t work i can make the settings and choose a path but then nothing happens. i can see the command window popping up but that’s it.

    Like

  14. Hi, I’m really to test out your IDE, but I’m getting the dotNet 3.5 not found error. I made all the checks you sugested Drknzz (even tested with the verification tool provided by microsoft, everything confirms that dotNet 3.5 is installed in my pc. My PC is a W7 x64 ultimate if that helps for something.I’ve researched a little and foud a guy saying that this might happen if the compiling version of windows its a German version, but i don’t know if this applies for every program (or if this is the case), i will leave you the link here if you want to check it out. Thanks in advance for any reply.

    http://stackoverflow.com/questions/2591384/bootstrapper-setup-exe-says-net-3-5-not-found-but-launching-msi-directly-i

    Like

  15. the wizard button in the unreal X editor is greyed out. i can not chose it. :S

    Like

  16. MAN!! THE BEST UNREAL SCRIPT EDITOR EVER MADE!!! no problems till now!

    Like

  17. Hi ryanjon2040,

    I have tested your editir and find some bugs:
    1)If you change editor style (e. g. style was changed to Office 2010 Black), then the selected Item in the code explorer is distorted. (see screen #1).

    2)If you create templete class and try close the tab, I observe that tab was not clossed and I see error in the log window (see screen 2). Bug observed when editor is loaded and start page is opened.

    3)I have found bug with words highlight. Highlight works correct only for text(highligh is behind the text). But for key words and class names highligh is over the text. To reproduce the bug change Highlight intensity to 100%.(see screens 4 and 5)

    4)If I try open editor after closing window I see pop up window which say that editor process is running now (see screen 5)

    And at last small request for you: please add the ability to change the color of class names.

    Sorry for my bad English.

    Like

    • Thank you for this detailed explanation. I really appreciate it. 🙂

      For the bugs:

      1) Item distortion was a bug. Please try out the next version to see if it is fixed.

      2) It would be great if you translate that Russian error to English. 🙂

      3) Setting the highlight intensity to 100% will definitely render it unreadable. Reduce the intensity to 95% or 90%.

      4) The editor has a bug of not exiting properly sometimes which started happening from v2.0 i think. I apologize for this issue. Unfortunately am unable to track down this issue but i’ll try to fix it ASAP.

      5) The color of class names are colored internally via code. If i make it configurable it might cause problems. But i’ll see what can be done.

      Like

      • for second bug – this is translation of error text:
        In the instance of the object is not found reference to the object.

        About 3-rd bug.
        I think that’s not the intensity issue, because text(variebles or functions) looks correct. I think issue is order of rendering: аirst, text is displayed, and then the hihghlight. And highlight is over the text.

        About 5-th bug: what programming language you use for the editor? C#?

        Like

      • 2nd Bug: That error happened when you closed the TAB right?

        3rd Bug: Did you tried setting the intensity low?

        5th: I used VB.NET language. 🙂

        Like

  18. Can you please upload somewhere else? Dropbox is blocked here in China, and I’d really like to try your editor! I’m interested in V3

    Like

  19. 2nd bug: yes, I try close tab:
    Bug reproduce path:
    1)Open editor window(we see tamplate window and start page)
    2)click some button to create tamplate class (e. g. weapon class)
    3) close tamplete window.
    4)try to close tab with template class and see error in the log window.

    P.S. I found another bug with tamplate window: The window is displayed on top.
    If I open templete window and then change active window(e. g. browser) and I see tamplete window over browser window. See screen

    Like

    • I will definitely look into that Tab close bug. Thanks for reporting and for the reproduce path. 🙂

      For the template window, it will always stay on top of other windows. Thats how it is designed.

      Like

  20. About tamplate window, I think it would be greate if that window was dialog window. Or user can change type of window : dialog or top.
    About clossing bug: if you like you can share source code for me and I try investigate the issue.

    Like

  21. wooowwwww man Unreal X-Editor just awesome……….

    Like

  22. really shitty, its not working at all, thumb down dude (((

    Like

  23. I will buy a commercial license for UDK, but can I use this Editor for commercially or I must buy a license for this?

    Like

    • Hi corvoattano,

      Feel free to use this editor for commercial use. Unreal X-Editor is completely free for both Commercial and Non-Commercial use. You dont have to pay for Unreal X-Editor. 🙂

      My only request is if you find Unreal X-Editor or any of the Integrated app useful, then a donation is really appreciated. 🙂

      Like

  24. The 64-Bit Compiler is disabled. How do I enable it? Did I download the wrong version?

    Like

    • Hi Josh,

      X-Editor Log should show why 64-bit is disabled. Can you please check it and let me know whats the issue?

      Like

      • I already checked the log and changed the Compiler Config file from Is64 = False to Is64 = True. I can load the Compile options in the Editor and it sets the Use 64-Bit Compiler option to true, but it will not stay that way, even if I Save the Compiler Options.

        Like

      • Nevermind. I figured it out. I had the 32-Bit Compiler set in the UDK Installation Dirrectory of the Unreal X-Editor Settings. Where it says, Select Compiler (Optional), you should leave that blank and then set up your Compiler Options.

        Like

      • Glad you figured that out. When you said 64-bit was disabled i thought the setting was greyed out. 🙂

        Like

      • Hey, I’m having an issue… it wouldn’t let me chek the “use 64bit compiler”; it’s greyed out… now, the x-Editor log doesn’t seem to say anything about it, and it is all properly set up (instalation directory, and /binaries/win64/UDK.exe)… now, my os is Windows 7 x64bit… am I doing something wrong?

        Like

      • Can you try running Unreal X-Editor as Admin?

        Like

      • Hi, I think I got it working now… I select the UDK.com in the compiler settings… still greyed out, but now the log tells me it’s compiling in 64bits

        Like

  25. SIr I am facing an error Error, BEGIN OBJECT: Must specify valid name for subobject/component:

    Like

  26. when i write keywords such as begin it doesnt turn green and when i compile the source code it shows 1 error
    BEGIN OBJECT: Must specify valid name for subobject/component:
    Please help me to sort this problem out.

    Like

    • There can be two issues for this. Either the format is not correct or you havent specified a valid name. Make sure your Begin Object is formatted like below.

      Begin Object Class=YourComponentClass Name=YourObjectName //Make sure there is no spaces between operators. eg: Class = YourComponentClass or Name = YourObjectName

      Like

  27. Hi,

    Thanks for this awesome tool, makes unreal script editing a breeze. But I’m having a rather annoying problem with the version 3.1.4 : after compiling several times, X-Editor gets slower and slower, to the point it’s barely usable and I have to restart the software. Any way around this ?
    When I’m correcting errors, I have to restart X-Editor every ten minutes…

    Thanks

    Like

  28. Hi. I’m having issues having this program noticing UDK. It keeps on telling me “UDK Instillation is not valid…Please check again…” even though I have directed it DIRECTLY to the UDK folder that has the Editor and the Game exe in it.

    Please help as I would like to try this editor out if I could only get it to work.

    Like

  29. Good day, Thanks for the tools 😀
    Im working on a game im planing on selling through steam. Do i need some kind of license from you to be able to use the editor for commercial use?

    I will take some time tough, I got to learn to move from the source engine to the unreal engine :3

    Like

    • Hi Albin,

      Unreal X-Editor is completely free for both Commercial and Non-Commercial use. My only request is, if you find this useful then i really appreciate some donation. But again, that is your choice. 🙂

      Like

  30. Hi,My Name is Ahmad Karami come from Kurdistan Country,this Software for Programming in UDK is Very Good!!! Of course this Style IDE Very Beautiful…

    Like

  31. Ryanjon

    what happened to the wizard for creating weapons
    i cant program for the life of me and the wizard isnt there please respond asap

    Like

    • The wizard is available. First make sure you have configured UDK path in settings menu. Then exit Unreal X-Editor and go to your My Documents folder and delete Unreal X-Editor folder. Then run Unreal X-Editor again and you should see the wizard in Misc Tab.

      Like

  32. Hi there, I download unreal x-editor 3.1.5 but there is problem with compiler, the 64-bit is greyed out and it doesn’t work I try to compile it say’s you are using 32-bit compiler but I set udk-64 bit as a executable, could you help me please to solve the problem!?

    Like

  33. I have an issue saying “UDK Instillation is not valid” I went through the setting and set it to the folder with UE4, however, it still doesn’t work. I have a folder called Epic in my programs folder and folder called 4.8 I have tried both folders but neither work. Please help.

    Like

  34. thank you so much this is amazing

    Like

  35. Hey,

    Can you please send me a Unreal X-Editor Version for UDK ?

    Thanks and have a nice Day 🙂

    Like

  36. I’ve been using this awesome tool for long time! Just came around to resurrect some of my old stuff, but both links are dead 😦

    Like

  37. hey, the download links are not working is there any working links ?

    thank you

    Like

  38. Hi there!
    I’m trying to get into mapping but the problem is that i want the maps to be for Tactical Ops so i have Unreal editor 2.0 but is constantly crashing and bugging! PLEASE!!! If someone knows where can I find Unreal editor 2.0 or Unreal editor 2.5 It will be of huge favor if i could install the editor and start making my own maps please if you know free versions mirrors that work! Thank you

    Like

  1. Pingback: Unreal X-Editor is free for Commercial and Non-Commercial use. | Igor Sanchez's Blog

  2. Pingback: Fix Nfringe Error Windows XP, Vista, 7, 8 [Solved]

Leave a comment