So last night I wanted to experiment if its possible to do Death Rally kinda AI and here is the result. All done in Blueprints.
(Thanks to Josh Markiewicz from Epic Games for the high level explanation of Paragon Servers)
(Thanks to Pádraig from GameSparks for Node.js setup)
So how does it all work?
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Update #3 of my RTS Game in Unreal Engine 4 using C++.
- Added Town Center. This is required before building any other buildings.
- Added initial AI system. Villagers will find and go to the nearest resource and start gathering it.
- Added few other buildings.
- Added farm.
Quick prototype done entirely in UE4 Blueprints (multiplayer supported yay)
Update #2 video of my RTS Game in Unreal Engine 4 using C++. In this video you can see villager building house, house creating new villager and villagers gathering wood and stone resource.
I recently started a RTS Project in Unreal Engine 4 using C++. This is something I am working on my free-time and I want to release this as a game as soon as possible. I am using some marketplace assets for now. Here is my first video;
I am happy to announce that Unreal Nexus has been launched! You can post projects, hire freelancers and share your portfolio and more. We are still adding a lot more features like User Blogs, Nexus Store, Nexus Learning Centre and more.
See you on Nexus 🙂