Simple Vehicle AI (inspired from Death Rally)


So last night I wanted to experiment if its possible to do Death Rally kinda AI and here is the result. All done in Blueprints.

GameSparks Matchmaking and starting dedicated servers on AWS


Finally after almost a week in both C++ and JavaScript, our game supports matchmaking using GameSparks and dynamically starts new dedicated servers to connect players on our Amazon EC2 instance.

(Thanks to Josh Markiewicz from Epic Games for the high level explanation of Paragon Servers)

(Thanks to Pádraig from GameSparks for Node.js setup)

So how does it all work?
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[WIP] [Update #3] RTS Game in UE4 using C++


Update #3 of my RTS Game in Unreal Engine 4 using C++.

  • Added Town Center. This is required before building any other buildings.
  • Added initial AI system. Villagers will find and go to the nearest resource and start gathering it.
  • Added few other buildings.
  • Added farm.

 

[WIP] Rocket League Prototype in UE4 Blueprints


Quick prototype done entirely in UE4 Blueprints (multiplayer supported yay)

 

[WIP] [Update #2] RTS Game in UE4 using C++


Update #2 video of my RTS Game in Unreal Engine 4 using C++. In this video you can see villager building house, house creating new villager and villagers gathering wood and stone resource.

[WIP] RTS Game in UE4 using C++


I recently started a RTS Project in Unreal Engine 4 using C++. This is something I am working on my free-time and I want to release this as a game as soon as possible. I am using some marketplace assets for now. Here is my first video;

Unreal Nexus Launched! :)


Hey everyone,
I am happy to announce that Unreal Nexus has been launched! You can post projects, hire freelancers and share your portfolio and more. We are still adding a lot more features like User Blogs, Nexus Store, Nexus Learning Centre and more.

See you on Nexus 🙂

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