Blog Archives

[Download] Batman Inspired HUD Information


Recently I was playing Batman Arkham Knight and I was thinking about how to do the information stuff they show when you activate Detective Mode. I was able to do it using UMG :). So here is the video and below that you can find the download link. 🙂

Download Project (4.12 or higher): http://bit.ly/HUDInfo

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Map Editor using Blueprints and UMG


So yesterday i made something like a map editor using Unreal Engine Blueprints and UMG. This will be available to the UE4 community soon. 🙂

EDIT: You can download this from here: https://github.com/ryanjon2040/UE4-Map-Editor

Features:
Placeable buildings
Foliage painting
Placeable spawn point
Posses and Eject player
2 Camera modes: RTS and Free Cam

Unreal X-Graph (A program that never saw daylight)


Here are some screenshots of my program called Unreal X-Graph which was a graph editor for creating new classes for UnrealScript. While Beta testing UE4 i was inspired by the idea of Blueprints and thought about creating a graph editor for UnrealScript and contribute it to the community (like Unreal X-Editor) so hopefully that should attract more people to Unreal Technology. Unreal X-Graph works much like Blueprints. That means, you can create and connect nodes together and compiling will generate a *.uc file with the contents of the graph. I started development back on January 2014 but since UE4 was released on March i totally abandoned this project and have no intention of resurrecting this back.

When the program starts you will be prompted to define new name for your class.

When the program starts you will be prompted to define new name for your class.

By default all these nodes are created automatically when you start.

By default all these nodes are created automatically when you start.

And when you press compile, this is how the result looks like.​

And when you press compile, this is how the result looks like.​

Node selection and highlight.

Node selection and highlight.

Creating new function graph and previewing it.

Creating new function graph and previewing it.

Opening function graph and creating new variables.

Opening function graph and creating new variables.

Protect Node Feature. You can right click on any node (except Class and Default Properties) and toggle if it is protected or not. If it is protected then that node cannot be deleted.

Protect Node Feature. You can right click on any node (except Class and Default Properties) and toggle if it is protected or not. If it is protected then that node cannot be deleted.

Different connection renderings:

Bezier (Default)

Bezier (Default)

Line

Line

Curve

Curve

[BETA] v3.1.5 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Improved Autoindent
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter

[BETA] v3.1.4 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Toast Notifications
–New Function Finder
–New Integrated Application: Clean UDK Leftovers
–New Integrated Application: Lightmass Tweaker
–Added Go To Function option [Limited]
–Added new option to delete UDK quarantined content
–Added Two new option to package viewer right click menu
–Added Load Map option under UDK Editor
–Added Wrap-Up option inside Code Editor Right Click Menu
–Added custom parameters for Client Game
–Added “Procedural Roads by online|offworld” under Snippets in Startup Template
–Improved New File Dialog
–Improved Unhandled Exception Reporter now includes Master Reset
–Improved Code Explorer now lists all functions and events (native, final and all other)
–Users can now choose what to launch when compilation finishes
–Failure to read Class Tree cache will no longer crash Unreal X-Editor
–Building Class Autocomplete now works in the background
–UDK Compile and Game options will now automatically load on startup
–All open tabs will now be saved upon exit and will reopen on startup
–Fixed some classes not being added in Class Tree
–Fixed defaultproperties not copying correctly on some classes when extending from Package View
–Fixed “Paste” right click menu not being enabled sometimes
–Fixed X-Editor Log showing incorrect ini name when deleting from INI Explorer

New Integrated App: Clean UDK Leftovers


A new integrated application will be available in the next version of Unreal X-Editor which deletes junk files.

Here is a screenshot:

UDK Clean Tool

UDK Clean Tool

New Features: Load Map & Wrap Up


Heeey Everyone. 😀

Here is a quick update of two new features that will be available in the next version of Unreal X-Editor. Hope you all likes it. 🙂

Load Map: Now UDK Editor will load your map right on startup instead of default map templates. Simply click on your map name and press UDK Editor button.

Select your map name and UDK Editor will start it.

Select your map name and UDK Editor will start it.

Wrap Up: Now you can quickly embed your selected text with these flow statements and Macros.

Wrap Up

Wrap Up Option

Result after selecting "For" option.

Result after selecting “For” option.

 

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