Blog Archives

[BETA] v3.1.5 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Improved Autoindent
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter

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New Feature: Config Class Finder


Hey everyone,

Here is a new feature that you can expect in next version of Unreal X-Editor. You will be able to search for all UnrealScript that implements a specific config class. For example here in the below screenshots you can see how i found all classes that implement UDKGame.ini.

New Search Option

New Search Option

Searching for UDKGame INI

Searching for UDKGame INI

Finished Searching. Toast shows the number of files too!

Finished Searching. Toast shows the number of files too!

 

 

New Feature: Type Color Customization


From the day i implemented syntax highlighting settings i got requests on type color customization. That is to customize the color of class names and words that comes after var, local etc. So today i did it.  Here in the below screenshot you can see i changed the color to red. 🙂

Type Color Customization

Type Color Customization

I also rewrote the code to support instant color change. That is you no longer need to restart Unreal X-Editor after changing syntax colors. Change your color scheme –> Press Save and all colors will update instantly. 🙂

New Feature: Document Map


Here is a new feature that you can expect in next version of Unreal X-Editor. Its called Document Map.

Document Map

Document Map

Using this you can easily navigate large files. Since its docked you can undock it and move around. 🙂

New Feature: Content Browser Finder


Hi there everyone,

Yeah its been a month since my last update. Sorry for that. I’ve been busy with something and ya’ll know what it is soon. But anyway, i just added this cool new feature which i personally find very helpful. Its called “Content Browser Finder”. You might probably wonder what it is but just like the name says, it will find any Content Browser asset used in any UnrealScript file.

That is, you see an Asset in Content Browser which you probably want to change or remove but you dont know where and in which UnrealScript it is used. All you have to do is grab the name of the asset or group or package and use that in Unreal X-Editor Content Browser field and search for that specific type.

For Example…I know the spawn sound in Content Browser but i dont know where it is used.

Player Spawn Sound in Content Browser

Player Spawn Sound in Content Browser

So to find where and which UnrealScript it is used I did the following things:

1: Selected SoundCue as Asset Type

2: I used CB Type as asset since i want to search for this specific asset. (By the way CB stands for Content Browser)

3: I used the asset name A_Gameplay_PlayerSpawn01Cue

4: Pressed Search

Searching for the asset name

Searching for the asset name

Now Unreal X-Editor will search for all uses of that Content Browser item and shows the results in a new panel.

Searching for asset

Searching for asset

And as usual, double clicking will open the file and navigates to that line. 🙂

Result

Result

I hope you will find this new feature useful. 🙂

[BETA] v3.1.4 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Toast Notifications
–New Function Finder
–New Integrated Application: Clean UDK Leftovers
–New Integrated Application: Lightmass Tweaker
–Added Go To Function option [Limited]
–Added new option to delete UDK quarantined content
–Added Two new option to package viewer right click menu
–Added Load Map option under UDK Editor
–Added Wrap-Up option inside Code Editor Right Click Menu
–Added custom parameters for Client Game
–Added “Procedural Roads by online|offworld” under Snippets in Startup Template
–Improved New File Dialog
–Improved Unhandled Exception Reporter now includes Master Reset
–Improved Code Explorer now lists all functions and events (native, final and all other)
–Users can now choose what to launch when compilation finishes
–Failure to read Class Tree cache will no longer crash Unreal X-Editor
–Building Class Autocomplete now works in the background
–UDK Compile and Game options will now automatically load on startup
–All open tabs will now be saved upon exit and will reopen on startup
–Fixed some classes not being added in Class Tree
–Fixed defaultproperties not copying correctly on some classes when extending from Package View
–Fixed “Paste” right click menu not being enabled sometimes
–Fixed X-Editor Log showing incorrect ini name when deleting from INI Explorer

New Integrated App: Lightmass Tweaker


Next version of Unreal X-Editor includes Lightmass Tweaker which is a small application that lets you modify Lightmass settings (Medium Quality, High Quality, Production Quality) inside UDK.

NOTE: This application is aimed at Expert users only. Beginners should never modify these settings!

Lightmass Tweaker

Lightmass Tweaker

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