I just made a small app that can read Unreal log files. Here is a screenshot:
In this quick tip video, we will see how to create a header file that contains macros which makes logging easier and useful. You can then include this header file in other classes and access the log macro. Finally in Editor, we will use Session Frontend to filter our logs. 🙂
Hope you liked this video. 🙂
Ever wondered how to remove those log outputs (ScriptWarning, Warning etc) from your game? Well i just found out a neat way to disable them.
Check this screenshot. Yeah it got a lot of warnings.
Now i want to disable the Error (first one in that log), ScriptLog and Warning. To do so, open DefaultEngine.ini and under [Core.System] add the +Suppress=<LogName> option. For example see the below screenshot.
Now delete UDKEngine.ini and start the game. All the specified logs will now be disabled!