Blog Archives
[BETA] v3.1.5 Now Available
New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.
Changelog:
–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Improved Autoindent
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter
New Feature: Config Class Finder
Hey everyone,
Here is a new feature that you can expect in next version of Unreal X-Editor. You will be able to search for all UnrealScript that implements a specific config class. For example here in the below screenshots you can see how i found all classes that implement UDKGame.ini.
New Feature: Type Color Customization
From the day i implemented syntax highlighting settings i got requests on type color customization. That is to customize the color of class names and words that comes after var, local etc. So today i did it. Here in the below screenshot you can see i changed the color to red. 🙂
I also rewrote the code to support instant color change. That is you no longer need to restart Unreal X-Editor after changing syntax colors. Change your color scheme –> Press Save and all colors will update instantly. 🙂
[BETA] v3.1.4 Now Available
New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.
Changelog:
–New Toast Notifications
–New Function Finder
–New Integrated Application: Clean UDK Leftovers
–New Integrated Application: Lightmass Tweaker
–Added Go To Function option [Limited]
–Added new option to delete UDK quarantined content
–Added Two new option to package viewer right click menu
–Added Load Map option under UDK Editor
–Added Wrap-Up option inside Code Editor Right Click Menu
–Added custom parameters for Client Game
–Added “Procedural Roads by online|offworld” under Snippets in Startup Template
–Improved New File Dialog
–Improved Unhandled Exception Reporter now includes Master Reset
–Improved Code Explorer now lists all functions and events (native, final and all other)
–Users can now choose what to launch when compilation finishes
–Failure to read Class Tree cache will no longer crash Unreal X-Editor
–Building Class Autocomplete now works in the background
–UDK Compile and Game options will now automatically load on startup
–All open tabs will now be saved upon exit and will reopen on startup
–Fixed some classes not being added in Class Tree
–Fixed defaultproperties not copying correctly on some classes when extending from Package View
–Fixed “Paste” right click menu not being enabled sometimes
–Fixed X-Editor Log showing incorrect ini name when deleting from INI Explorer
New Features: Load Map & Wrap Up
Heeey Everyone. 😀
Here is a quick update of two new features that will be available in the next version of Unreal X-Editor. Hope you all likes it. 🙂
Load Map: Now UDK Editor will load your map right on startup instead of default map templates. Simply click on your map name and press UDK Editor button.
Wrap Up: Now you can quickly embed your selected text with these flow statements and Macros.
Go To Function/Declaration preview
Been working hard on this for quite a few days and now i have something to share with you :). This feature will be included in the next version. Honestly it has its limitations and i hope to resolve them sooner or later.
Screenshot:

In this case Unreal X-Editor automatically parse the word “super” and opens UTPawn class. (Click for larger image)
Result:









