I just made a Fortnite style building system using Pivot Painter 2.0 script. I’ve also added support for foundation structures so there will be no floating structures. It is only a rough implementation.
I’ve added a new Marketplace page on the menu. It will show you all the items I have made for Unreal Engine 4 Marketplace. Feel free to buy them! 😉
I just made a small app that can read Unreal log files. Here is a screenshot:
So last night I wanted to experiment if its possible to do Death Rally kinda AI and here is the result. All done in Blueprints.
(Thanks to Josh Markiewicz from Epic Games for the high level explanation of Paragon Servers)
(Thanks to Pádraig from GameSparks for Node.js setup)
So how does it all work?
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Update #3 of my RTS Game in Unreal Engine 4 using C++.
- Added Town Center. This is required before building any other buildings.
- Added initial AI system. Villagers will find and go to the nearest resource and start gathering it.
- Added few other buildings.
- Added farm.