Blog Archives

Want a city builder game in UE4?


You might know about my city builder game I was working on couple of months ago. Well it’s coming to Unreal Marketplace soon. 🙂

Here’s a quick video:

More information here: http://bit.ly/UE4-City-Builder

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[TIP] Advanced Content Browser Search Syntax


Content Browser in Unreal Engine 4 supports advanced search syntax. The feature was introduced back in 4.9 and here is the pdf showing the list of references:
https://drive.google.com/file/d/0B6NVuVhmRCE-VHhMQ1dycXlBMWs/view

Thanks to Jamie Dale (@jdale88) from Epic Games for this useful information.

Cities Skyline inspired game (Test #2)


Just added dynamic day night cycle and a custom calender system in our Cities Skyline inspired game. 🙂

[TIP] Creating your custom definitions for your UE4 games


Some developers might require their game to be different based on specific builds. For example you make a game and you want to release a demo but don’t want to include certain features. This is actually very easy to achieve. Like literally…very easy. 🙂

Open your MyProject.Build.cs file and modify it like this:

/* True if this should compile as a demo build */
const bool bIsDemoBuild = true;

/* Add a new definition called IS_DEMO_BUILD. This will be 1 (true) if bIsDemoBuild is true. Else it will be false (0) */
Definitions.Add(string.Format(“IS_DEMO_BUILD={0}”, (bIsDemoBuild ? “1” : “0”)));

Close your project solution file, right click on your *.uproject file and select Generate Visual Studio project files.

Generate Visual Studio project files.

That’s it! In your header/source files you can now use like this:

#if IS_DEMO_BUILD
UE_LOG(LogTemp, Log, TEXT(“This is a demo build”))
#else
UE_LOG(LogTemp, Log, TEXT(“This is release build”))
#endif

The good thing about this approach is its not just a simple if else condition. The compiler is actually removing the entire code inside that macro based on the condition. 🙂

Simple Vehicle AI (inspired from Death Rally)


So last night I wanted to experiment if its possible to do Death Rally kinda AI and here is the result. All done in Blueprints.

[WIP] Rocket League Prototype in UE4 Blueprints


Quick prototype done entirely in UE4 Blueprints (multiplayer supported yay)

 

Unreal Nexus Launched! :)


Hey everyone,
I am happy to announce that Unreal Nexus has been launched! You can post projects, hire freelancers and share your portfolio and more. We are still adding a lot more features like User Blogs, Nexus Store, Nexus Learning Centre and more.

See you on Nexus 🙂

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