Added citizens to our game! They are tracked individually, belongs to a family and they tweet (in-game tweet I mean)!. Basic menu and the ability to spawn residential zones and industrial zones has also been done. Once the residential buildings are constructed new families will start moving as long as a slot for new family is available. A basic economy system has also been added so each building has its own upkeep per cost and they also pay taxes which is the main source of income. Buildings also require electricity to work properly.
Just added dynamic day night cycle and a custom calender system in our Cities Skyline inspired game. 🙂
Hi there 🙂
In this quick tip I’ll show how to send a udp request to your Amazon EC2 server instance and then receive a reply from there. Simply put, you can use this to check if your AWS servers are online or not when player is logging in.
So what are we covering today? Well, we will write a simple UDP server in Node.js and run it on AWS EC2 server. This server will be listening on EC2’s IP on a specific port. Then in Unreal Engine 4, we will use the FUDPPing::UDPEcho method to ping the above server ip and port and see if we get a reply. Let’s get started.
Want to make your own binary build of Unreal Engine 4 to distribute among your team members?
Download this app then: http://bit.ly/UE4_BinaryMaker
Source code: http://bit.ly/UE4_BinaryMaker_Source
I just made a small app that can read Unreal log files. Here is a screenshot:
Unreal Engine bug tracker is now available to the public! That means you can check the status of an issue when the developers reference a ticket number in Answerhub posts and Forums. Once you have found the issue you are interested in, you have a wealth of information at your fingertips, such as:
Affected versions of the engine
The status of the issue (whether fixed or not)
Targeted version goal for a fix
Links back to any community pages where the issue was reported or wherever the ticket ID number has been referenced.
If the issue has been fixed, the site will automatically link to its GitHub commit whenever possible so that source code developers can grab and integrate the fix into their codebase without having to wait for the next binary engine release!
Epic also implemented a voting system so that you can highlight the issues that you care about the most. This allows you to track the issues you have voted on and allows Epic to review the top votes to see the issues that are most important to our community of developers.
(Thanks to Josh Markiewicz from Epic Games for the high level explanation of Paragon Servers)
(Thanks to Pádraig from GameSparks for Node.js setup)
So how does it all work?
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