Help


Click Here to see Unreal X-Editor Online Help.

Advertisements
  1. hi buddy, enjoying the IDE
    quick question, under settings when i change colors, only the Tree view on the right actually changes – any ideas why this is ?

    Like

  2. Hi,

    I like to work with your IDE. However, it doesn’t seem to detect a UDK-Installation in Windows 8 (Release Preview). It would be nice to have it fixed until release…

    Thanks 🙂

    Like

  3. Hey its me again. As I said earlier I really love your IDE! Only problem is when I woke up this morning to practice more script, the program wouldn’t run! So I tried the repair button, uninstalling, deleting, and re-installing the program and it still wont open! I later realized that the program is running but the window wont show/go on top. I can mouse over the active icon button and it will show the screen! Here’s what I’m talking about: http://i1076.photobucket.com/albums/w455/Goose053/NoAppear.png

    Like

    • Hey goose…Am extremely sorry for this issue. Many users have reported this and am working on a fix. As a workaround, do this: Go to the following directory: “C:\Users\YOUR USER NAME\AppData\Local” and then delete “Dynamic_Effects” folder. Now start Unreal X-Editor and it will show up. Once again, I apologize for this issue.

      Like

  4. I’m very new to Unrealscript and for the most part I love your editor. The single thing I’ve come across that bugs me is that when you comment out a line or a block of code, all of the keywords in the comment stay their respective highlighted colors, instead of changing to the comment color. This behavior is very unlike every other IDE I’ve ever worked with and this behavior IMHO should at least be an option.

    Thanks!

    Like

  5. Hi! Yesterday I downloaded and installed it but it crashes right away on startup and the “unhandled exception” crash window pops up. I use windows vista 32 bits with no service packs installed. Can I do something (install an extra lib or anything else) to run the editor? Thanks!

    Like

  6. Tried to run on Windows 8, crashes right at the start of running the app, offers to send crash report. I’ve tried to uninstall/reinstall with no luck. I thought it might be related to dotnet 3.5, but i got that installed and it’s still crashing on launch. This is such a great program, and I’d love to be able to use it under Windows 8…any idea what might be causing it?

    Like

  7. Not Familiar with windows 8 but is there a choice under properties, compatibility to run as win 7? Just thought Id throw that out there

    Like

    • Well there should be an option in Windows 8 to run in compatibility mode. Right click the exe (or shortcut) and select compatibility tab and select “Run this program in compatibility mode for”. Select Windows 7. But i dont think that will work. Does Unreal X-Editor crashes for you right on startup? Did you tried v3.1?

      Like

  8. I’ve tried compatibility mode, administrator, different versions of the editor…none of it works. Just crashes the second it starts. It says can’t find valid udk directory (which it said first time I setup under win7, too), then crash report pops up. It looks like most people can use under win7, why not me?

    Like

  9. *under win8* sorry for typo

    Like

  10. Hey love the editor! but issue.. ive looked for a very long time and i believe it to be part of the editer… i made a new weapon with your wizard. saved all packages. put+Editpackages in the .ini and when i goto compile udk scripts and udk crashes bc of APPCRASH kernelbase.dll im not sure what todo or where to go… please help i cant do anything as of right now

    Like

    • I dont think just putting +Editpackages in ini file will make UDK crash. Are you sure you didnt do anything else? In which ini did you add it? Try deleting all ini files that starts with UDK (eg: UDKEngine.ini, UDKGame.ini etc) and then compile again.

      Like

  11. In ini white text on a white background. It is possible to change?

    Like

  12. How do I add the -log option when launching the UDK editor from within the x-editor? Cheers!

    Like

  13. I think this is the best UnrealScript editor currently existing, lol. Nice job.

    There is one thing tho, is there any chance you can make an option to not change tabs to spaces?

    I like tabs allot more, because with tabs I only have to backspace once instead of 4 times to indent back.
    Besides that, it’s also a code standard from Epic (http://udn.epicgames.com/Three/CodingStandard.html#Tabs).

    Thanks in advance,
    – Patrick

    Like

  14. Kenneth Mendoza

    Superfan of your editor =) My only issue is it wont work with .NET 4

    Like

  15. Hey Can you Plz add The Wizard For Custom Vehicle just like custom weapon plz!! it will be great!! ! 😀

    Like

  16. Thnx Dude U R AWESUM!!! 😀

    Like

  17. Hey Can u make A tutorial On Settiing up an AK47 with weapon wizard?? plz i am not able to do it…. 😀 thnx

    Like

  18. How do I open the package viewer in the editor??

    Like

  19. Editor slow to respond. Press on the text editor thinks a full second, and then the cursor will flash. The same goes if the edit text. What is wrong? v3.1.2 and v2.6.1.
    Win 7 x64

    Like

  20. Thanks for your continued support for this software. A feature that I don’t quite like is the auto indent. Most of the time I want to start at the margin on new lines. In some situations it is helpful to start on the same indent. However there is no support for Shift+tab to tab one indent back. This requires that I backspace 4 times. More often than not it impedes my workflow and I would like the option to disable auto indent. Many times I want to insert new variables following my class declaration. Since the class modifiers are indented, new lines are indented as well. Thanks again! ~Jordan

    Like

  21. Hi Ryan,
    I was working in the editor last night and this morning i started it up only to get this error every time. i have tried uninstalling and reinstalling.

    —-start error—-

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Configuration.ConfigurationErrorsException: Configuration system failed to initialize —> System.Configuration.ConfigurationErrorsException: Root element is missing. (X:\Users\Mitchell\AppData\Local\Dynamic_Effects\Unreal_X-Editor.exe_Url_3q35gafivq3rkpjrkrbz32t2ghsn1kea\3.1.3.0\user.config) —> System.Xml.XmlException: Root element is missing.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
    at System.Configuration.XmlUtil..ctor(Stream stream, String name, Boolean readToFirstElement, ConfigurationSchemaErrors schemaErrors)
    at System.Configuration.BaseConfigurationRecord.InitConfigFromFile()
    — End of inner exception stack trace —
    at System.Configuration.ConfigurationSchemaErrors.ThrowIfErrors(Boolean ignoreLocal)
    at System.Configuration.BaseConfigurationRecord.ThrowIfInitErrors()
    at System.Configuration.ClientConfigurationSystem.OnConfigRemoved(Object sender, InternalConfigEventArgs e)
    — End of inner exception stack trace —
    at System.Configuration.ConfigurationManager.RefreshSection(String sectionName)
    at System.Configuration.ClientSettingsStore.ReadSettings(String sectionName, Boolean isUserScoped)
    at System.Configuration.LocalFileSettingsProvider.GetPropertyValues(SettingsContext context, SettingsPropertyCollection properties)
    at System.Configuration.SettingsBase.GetPropertiesFromProvider(SettingsProvider provider)
    at System.Configuration.SettingsBase.GetPropertyValueByName(String propertyName)
    at System.Configuration.SettingsBase.get_Item(String propertyName)
    at System.Configuration.ApplicationSettingsBase.GetPropertyValue(String propertyName)
    at System.Configuration.ApplicationSettingsBase.get_Item(String propertyName)
    at (Object , String )
    at A.DLB.A(Object , String )
    at Unreal_X_Editor_v2.My.MySettings.get_StartupSkinName()
    at (Object )
    at A.UBC.A(Object )
    at A.VC.K(Object , EventArgs )
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at DevExpress.XtraEditors.XtraForm.OnLoad(EventArgs e)
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at DevExpress.XtraEditors.XtraForm.WndProc(Message& msg)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    —————————————-
    Unreal X-Editor
    Assembly Version: 3.1.3.0
    Win32 Version: 3.1.3.0
    CodeBase: file:///X:/Program%20Files%20(x86)/Unreal%20X-Editor/Unreal%20X-Editor.exe
    —————————————-
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    —————————————-
    Unreal X-EditorUnreal X-EditorUnreal X-Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 3.1.3.0
    CodeBase: file:///X:/Program%20Files%20(x86)/Unreal%20X-Editor/Unreal%20X-Editor.exe
    —————————————-
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    —————————————-
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    —————————————-
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    —————————————-
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    —————————————-
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    —————————————-
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    —————————————-
    DevExpress.Utils.v12.1
    Assembly Version: 12.1.5.0
    Win32 Version: 12.1.5.0
    CodeBase: file:///X:/Program%20Files%20(x86)/Unreal%20X-Editor/DevExpress.Utils.v12.1.DLL
    —————————————-
    DevExpress.Data.v12.1
    Assembly Version: 12.1.5.0
    Win32 Version: 12.1.5.0
    CodeBase: file:///X:/Program%20Files%20(x86)/Unreal%20X-Editor/DevExpress.Data.v12.1.DLL
    —————————————-
    DevExpress.XtraEditors.v12.1
    Assembly Version: 12.1.5.0
    Win32 Version: 12.1.5.0
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/DevExpress.XtraEditors.v12.1/12.1.5.0__b88d1754d700e49a/DevExpress.XtraEditors.v12.1.dll
    —————————————-
    DevExpress.XtraBars.v12.1
    Assembly Version: 12.1.5.0
    Win32 Version: 12.1.5.0
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/DevExpress.XtraBars.v12.1/12.1.5.0__b88d1754d700e49a/DevExpress.XtraBars.v12.1.dll
    —————————————-
    Microsoft.WindowsAPICodePack
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///X:/Windows/assembly/GAC_MSIL/Microsoft.WindowsAPICodePack/1.1.0.0__31bf3856ad364e35/Microsoft.WindowsAPICodePack.dll
    —————————————-
    log4net
    Assembly Version: 1.2.11.0
    Win32 Version: 3.1.3.0
    CodeBase: file:///X:/Program%20Files%20(x86)/Unreal%20X-Editor/Unreal%20X-Editor.exe
    —————————————-

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Like

  22. Thank you so much!

    Like

  23. Hey, keywords stopped being highlighted all of a sudden even though the color is specified in the options. I tried using another theme, re-installing, using master reset exe, but nothing helps.

    Like

  24. Hi! First off it is awesome tool. I love it.
    Do you have Linux version? I really like working on linux (and hate windows).

    Like

  25. I closed out the compile screen/box on the bottom of the screen and can’t figure out how to get it back up. :/ please help

    Like

  26. Hi,

    This IDE is really awesome. But I have a problem : I can find how to show the Tree Viewer. I’ve the version 2.6.1 and i don’t find the options on any menu. Can someone help me ?

    Thanks a lot.

    Like

  27. Unreal-X-Editor wonderful piece of art !! today crashed ( fatal ) it ended up with :ClassTree Data.xml of 0 bites so It keept crashing over and over every single launch , Delete it and works like new!! so : If you try to recreate class tree and it starts crashing just delete that file everything else should work perfect btw (to the creator : You are God-Like for me!!)
    Keep the good work and I love your Unreal-X-Editor!!

    Like

  28. Hi there , I just downloaded the latest version 3.1.4 this morning , but something happened :

    some of my PC spec that would help (not complete spec) :

    OS : win 7 ulti 64-bit
    Run As : Admin
    Processor : AMD Fx6100 six-core 3.30 GHz black ed.
    VGA : HIS Radeon HD Excallibur 7950
    RAM : Venom Fx 8Gb
    UDK Ver : 2013-07
    DirectX ver : 11
    dotnet framework ver : 4.0
    software usage for : College Education (non-commercial)

    all work well on first run , but when it comes to import UDK path and restart the unreal x editor , it always crashed after 50% load…
    tried to uninstall and install it several time for about 7 hours or so including master reset from link above , still not working…
    if there’s any incompatibility from my source just let me know , thank you very much , and sorry for a bit disappointment result..
    btw , I will bookmark this page…

    Like

    • I filled out this form because it’s empty before and said can’t find valid UDK installation..

      then thing happen after restart unreal x editor…
      additional info :
      I’m not using any new skin offered…

      besides , using or not using still occur an error…

      thanks again…

      Like

  29. Hi , it’s me again with some more additional info :

    hope helps , Thank You…

    Like

  30. Hi there , it’s me again…
    Dudeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee………………
    I failed using 3.1.4 version because of crash like I said above , but after I tried the older stable version of 2.7.1 , it worked well without any problem at all , honestly , something wrong on newer version…
    need to check it out if you’re still willing to fix it…
    Thank You Very Much btw…

    Like

    • Hi Meyochael,

      First of all I apologize for the late response. I saw this yesterday but was unable to respond. Am sorry to hear you are having issues with Unreal X-Editor.

      That second image seems weird. I think this is somewhat related to Unreal X-Editor Installer. Can you please do this:

      Uninstall the existing version.
      Download again the latest build from another mirror (If you downloaded from Mirror #1 then use Mirror #2 now)
      Install it with Admin rights.
      Start Unreal X-Editor and do the same things as usual.

      If the crash still occurs then let me know. I will make a portable version for you and send it out to your email (If its not a******_****o_******o@yahoo.co.id then let me know your email).

      Like

  31. hi there again , tried it , but seems there’s many issues regarding to somewhat of “debug privilege” this lately from windows , I already try to right click – properties – set all user to run as admin , PLUS right clicking program and run as administrator (2 ways for administrator run) , but still got somewhat crash…
    for note , not only this software which is occur an error , many others too , especially patcher software…
    me myself as a programmer not sure how to fix it yet…
    from UAC i set to disable all warn , disabling firewall , using “net user administrator /active:yes” on command prompt , editing secpol.msc on winkey+R (enabling debug and else) , and some other thing I did to give permission if there’s any debugging…
    result ? epic fail… *epic frown face…
    and again , I really sorry for this result , I think I will give up for a moment…
    thank you very much mate , keep up good work , maybe I will wait for next version , who know it works… 🙂

    Like

    • One thing i just noticed is that in your first screenshot it says Fault Module Name: mscorwks.dll

      This probably means your .NET Framework is corrupted. If you want, you can try to uninstall all .NET versions in your system and then use Windows Update to re-install them. This may probably fix the issue.

      Like

  32. When installing the latest update, do I just replace the exe in the program files with the latest one?

    Like

    • If you downloaded the update from Unreal X-Editor then all you have to do is replace the old exe with the latest one. If you downloaded the setup from Downloads Page then you have to uninstall the old version and then install the newer one.

      Like

      • Worked perfectly. Wow, the improvements are like night and day. And the gradient view is amazing once you tweak it to your preferences. I’m going to have a lot of fun fooling around in here. Thank you!

        Like

  33. Hi guys

    Just installed the editor and when I try to open it I get Make sure you configured UDK Installation directory in Settings Menu. How do I do this?

    Like

  34. Hi guys
    The editor does not highlights API classes, functions etc., Only keywords are highlighted. What could be a reason?
    I mean I watched some guy’s tutorial and he have stuff like “begin object” highlighted, and there was a fancy autocomplete stuff which was showing the functions you can use after you write a dot when write something like “someClass.someProperty”. I want it too. But how?

    As I said, I have only keywords highlited

    Like

    • Hi Dmitriy,

      In the main ribbon tab theres a button called Build Class Autocomplete. Click it and Unreal X-Editor will build a class autocomplete database. After it finished you should see a new Autocomplete menu with class declarations.

      In the upcoming version (v3.1.5) of Unreal X-Editor i have added dynamic function highlighting. More info to come. 🙂

      Like

  35. Hi I downloaded v3.1.5 yesterday. For some reason Strings aren’t being commented out and remain highlighted within a comment block.

    Like

  36. Hi! I am using your Unreal X-Editor, and i can’t seem to choose 64-bit compiler, and i can’t seem to find out how to choose this, hope you can help

    Like

    • 64-Bit will be disabled if any of the following conditions is met:

      1: You are using 32-Bit Operating System.
      2: 64-Bit UDK compiler was not found.
      3: You are using a custom compiler.

      Like

      • 1. I am using a 64-bit operating System
        2. Why would the 64-bit compiler not be found ?
        3. I am not using a custom compiler ?

        help me get the 64-bit compiler

        Like

      • Check the X-Editor Log and see if it printed any messages. Also make sure you have UDK compiler in Win64 folder in UDK Installation.

        64-Bit compiler path is: UDK Installation\Binaries\Win64\UDK.com

        Like

  37. Yes I checked the compiler path and udk.com is in the win64 folder. Could this be the case because I ahve Geany and CodeBlocks Installed on my computer ?

    Like

  38. Hey man! Quite amazing editor, good job.
    I’m thinking about switching from WOTGreal to yours: anyway, there are a few things i’d like to appoint for the future versions:

    If a class is declared in this way:
    “class MyPawn
    extends GamePawn;”
    instead of the classic:
    “class MyPawn extends GamePawn;”
    it fails to correctly build the class tree, the “Advanced Class Functions” don’t show up, and if they show up but a child has a declaration of that sort, it crashes.
    It’s not vital, and i agree it was a trivial indentation (now fixed anyway), but just to let you know…

    And in the end, two function that i’m missing, in order of importance:
    – variable names autocomplete (those declared in the class/struct/wathever)
    – function jump (in WOTGreal, if you keep CTRL pressed down and you click on a function or variable called/used, it jumps on the function/variable declaration, eventually opening the file. Then you can jump back).

    Keep it up! 😉

    Like

    • Hi zamy,

      Thank you for the suggestions. The “class MyPawn extends GamePawn” thingy needs to be in a single line because when you right click, the advance class functions expects the content to be in a single line. Thats because some states use extends too so the right click menu makes sure you right click on a class name. 🙂

      Variable names autocompletion is something that i want to do too. It might come in a future release.
      Function Jump is already available. Although not as good as WOTGreal you can try it by right clicking on a function and selecting Go To Function. Also there is another feature called Find Function.

      Like

  39. Didn’t seen that, ty 🙂
    About the autocompletion, then can’t wait for the next release 😉

    Like

  40. Hi there.

    I’ve just installed the thing for the first time and text editing itself is very slow. Probably half a second until the symbol appears in the code after the actual keypress. Version 3.1.5, Win7-x64. Maybe it’s because I haven’t set up the UDK installation? I’m using it to edit Deus Ex code. Any help is appreciated.

    Like

    • Looks like this is so slow only in DeusExPlayer.uc, which is 368kb of text. Is there any way to make it work faster here? I already turned off the additional panels but it didn’t help.

      Like

    • Its a known issue. So far i am not able to fix that but maybe i can do it in future. Sorry for the inconvenience.

      Like

      • Thanks. Another thing that’s slightly annoying is when I switch to another tab with Ctrl-Tab or Ctrl-Shift-Tab, the cursor is not focused on the text window, so I have to press Tab again to focus it on the text. I’d prefer if the focus would not leave the text window on switching tabs.

        Like

  41. i cant find THE unreal weapon wizard in the misc PLZ HELP DONT know how to open it PLZ HELP

    Like

  42. Dakota Smith

    Hi, I have your IDE on my laptop but for some reason it will not even start on my desktop. I get this error:

    at A.F.C.A[A](A )
    at A.F.C.A()
    at A.A.OnCreateMainForm()
    at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
    at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()

    any idea on why?

    Like

    • Hi Dakota. Unfortunately my computer monitor died and am unable to access Unreal X-Editor source. Once i get a new one (not sure how long it takes) i’ll get you a fix.

      Like

  43. After setting up my UDK directory to use the 64bit exe, the “use 64bit compiler” option is greyed out. Any idea how to fix this?

    Like

  44. Hey I have a question about an older project, the dll save system. I implamented your code as asked, found that it didnt save what level you are on, tried to put in my own code, then the save system entirely stopped working. Is there any way that You could tell me whats wrong with my code and how to replace/fix it?

    Like

    • Hi William,

      I am now using only Unreal Engine 4 and no longer uses UDK. Thats why Unreal X-Editor is no longer being developed. I dont have UDK or that save system so unfortunately am helpless. Sorry about that.

      Like

  45. Hey Ryan! I wanted to ask you that, does the x-editor has some kind of autocomplete or Intellisense feature?? As I’m new in unrealscript I frequently used to forget the keywords, so it will help me greatly.

    Like

  46. I keep getting the UDK installation is not valid error kinda annoying help

    Like

  47. I installed the Unreal X-Editor, but I can’t seem to find the Unreal Script Wizard within it. It’s not in the Misc tab/ribbon or whatever. It’d be awesome if you could tell me how to get it/find it. I’ve searched the web for others with a similar problem, but to no avail. Perhaps you could include how to get the wizard in the help menu? I see that under the Misc. section of the ribbons, the screenshot doesn’t show the wizard button. That’s exactly what I see.

    It’d be awesome if you could get back to me. Thanks!

    Like

  48. Hi Ryanjon. Hope you are well.

    I followed this tutorial and it wont compile. It keeps giving me an error saying missing < on line 7. What variable do i need to put in there?

    Is there something else i need to put in?

    Thanks 🙂

    Like

  49. Hi Ryanjon,

    I am trying to get some legacy UT server-client scripts to work. I am targeting UT GOTY (UT99) version. The scripts have no graphic requirements, just data transfer and translation / parsing.

    I have no previous experience with UT scripting, so I am looking for a simple tool / IDE for editing, debugging and compiling the scripts / classes to see if I can get them to work. I installed your X-Editor, but building / debugging seems to require installation of the UDK and seems to target the newer versions of UT (only?).

    Questions:
    1) Is it indeed necessary to install the UDK to compile and debug UT scripts.
    2) If I have the UDK installed, will I be able to target UT99.
    3) Perhaps there is a better way to do what I want?

    Thanks! Jan

    Like

    • Hi Jan,

      Unreal X-Editor was designed specifically for UDK. I never tried it with any UT versions so i’m not sure how it works. If i had the source code for Unreal X-Editor i would have compiled a copy specifically for you but unfortunately my HDD died so everything is gone. 😦

      Like

  50. Wow. That’s a shame! Thanks anyway for getting back to me!

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: