Map Editor using Blueprints and UMG

So yesterday i made something like a map editor using Unreal Engine Blueprints and UMG. This will be available to the UE4 community soon. :)

EDIT: You can download this from here:

Placeable buildings
Foliage painting
Placeable spawn point
Posses and Eject player
2 Camera modes: RTS and Free Cam

My first Unreal Engine 4 modification. Blueprint Lock Node feature

Forum Link:

Am pretty excited today because I modified Engine source to add a feature I wanted. Its called Blueprint Lock Node feature. Basically what it does is, prevents the user from accidentally deleting any nodes.

Toggles lock mode via context menu

And you will see a Notification saying node is locked…

…so you cant delete it

If you want to delete that node then simply click on Toggle Lock again

This feature works for multiple nodes too

2014 in review

The stats helper monkeys prepared a 2014 annual report for this blog.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 150,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 6 days for that many people to see it.

Click here to see the complete report.

[Download] Forced Perspective Gameplay in UE4

Hi all,

Few months ago i saw this amazing tech demo from Pillow Castle that uses Forced Perspective and i wanted to try this in <you-know-the-awesome-engine>. Anyway, I’ll let the video speak.

Please let me know what you think. And for those who wonder…this is all voodoo Blueprint magic :P ;)

Watch In HD:


Requires Unreal Engine 4.5.1 or higher

Download Project:

Extended Third Person Template

I created this Extended TPS Template in my free-time. Please check it out. :)

Watch in HD

Requires Unreal Engine 4.5.0 Preview or higher

Download Project (105 MB)

My models for RTS Community Project

Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. :)


Livestock farm


Defense Tower

Large Dock


[Download 3dsmax Maxscript] FBX to UE4 Batch Exporter v1.1

Back in UE4 beta days, i created a 3dsmax script to export some of my old meshes created for UDK to UE4. Since there was a lot of meshes i decided to write a Maxscript that will process all the FBX meshes from a given folder and export them to another folder as 2013 FBX so you can add them to UE4 without any compatibility errors. Later i also added the ability to export scene meshes too.

I thought its better to share it here so 3dsmax guys can make use of this.

How to use (If you want to convert old meshes from folder):
1: Navigate to your folder path that contains old FBX meshes (FBX Files Path field)
2: Choose the files from the list
3: Choose options
4: Select a location where you want to save new FBX’s
5: Click Export Files. Grab a cup of coffee and relax.

How to use (If you want to convert scene meshes):
1: Enable Process Scene Files Only
2: Choose options
3: Select a location where you want to save new FBX’s
4: Click Export Files. Grab a cup of coffee and relax.

Here is the UI:

UI in 3dsmax


























How to run:
1: Open 3dsmax
2: On Menubar, click on MAXScript and select Run Script…
3: Select this script and open. You should now see the UI.


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