So yesterday i made something like a map editor using Unreal Engine Blueprints and UMG.
This will be available to the UE4 community soon. :)
EDIT: You can download this from here: https://github.com/ryanjon2040/UE4-Map-Editor
Placeable spawn point
Posses and Eject player
2 Camera modes: RTS and Free Cam
Am pretty excited today because I modified Engine source to add a feature I wanted. Its called Blueprint Lock Node feature. Basically what it does is, prevents the user from accidentally deleting any nodes.
Toggles lock mode via context menu
And you will see a Notification saying node is locked…
…so you cant delete it
If you want to delete that node then simply click on Toggle Lock again
This feature works for multiple nodes too
The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 150,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 6 days for that many people to see it.
Please let me know what you think. And for those who wonder…this is all voodoo Blueprint magic :P ;)
Watch In HD:
Requires Unreal Engine 4.5.1 or higher
Download Project: http://bit.ly/ForcedPerspective_Project
I created this Extended TPS Template in my free-time. Please check it out. :)
Watch in HD
Requires Unreal Engine 4.5.0 Preview or higher
Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. :)
Back in UE4 beta days, i created a 3dsmax script to export some of my old meshes created for UDK to UE4. Since there was a lot of meshes i decided to write a Maxscript that will process all the FBX meshes from a given folder and export them to another folder as 2013 FBX so you can add them to UE4 without any compatibility errors. Later i also added the ability to export scene meshes too.
I thought its better to share it here so 3dsmax guys can make use of this.
How to use (If you want to convert old meshes from folder):
1: Navigate to your folder path that contains old FBX meshes (FBX Files Path field)
2: Choose the files from the list
3: Choose options
4: Select a location where you want to save new FBX’s
5: Click Export Files. Grab a cup of coffee and relax.
How to use (If you want to convert scene meshes):
1: Enable Process Scene Files Only
2: Choose options
3: Select a location where you want to save new FBX’s
4: Click Export Files. Grab a cup of coffee and relax.
Here is the UI:
How to run:
1: Open 3dsmax
2: On Menubar, click on MAXScript and select Run Script…
3: Select this script and open. You should now see the UI.