Getting UV hit information from Line Trace in UE4


Hi all,

Recently Rama (a.k.a EverNewJoy (a.k.a God of Unreal C++)) did an amazing job on getting UV information from Line Trace/Ray Cast. To use this feature you need to have Github version of Unreal Engine.

Pull request: https://github.com/EpicGames/UnrealEngine/pull/1022

Forum Link: https://forums.unrealengine.com/showthread.php?65827-New-Wiki-How-to-get-UV-hit-information-back-from-Line-Traces-in-UE4

Wiki Link: https://wiki.unrealengine.com/Line_Traces_/_RayCasts_How_To_Get_UV_Info_From_Hits

Map Editor using Blueprints and UMG


So yesterday i made something like a map editor using Unreal Engine Blueprints and UMG. This will be available to the UE4 community soon. :)

EDIT: You can download this from here: https://github.com/ryanjon2040/UE4-Map-Editor

Features:
Placeable buildings
Foliage painting
Placeable spawn point
Posses and Eject player
2 Camera modes: RTS and Free Cam

My first Unreal Engine 4 modification. Blueprint Lock Node feature


Forum Link: https://forums.unrealengine.com/showthread.php?56056-My-first-Engine-modification-Blueprint-Lock-Node-feature

Am pretty excited today because I modified Engine source to add a feature I wanted. Its called Blueprint Lock Node feature. Basically what it does is, prevents the user from accidentally deleting any nodes.

Toggles lock mode via context menu

And you will see a Notification saying node is locked…

…so you cant delete it

If you want to delete that node then simply click on Toggle Lock again

This feature works for multiple nodes too

2014 in review


The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.

Here’s an excerpt:

The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 150,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 6 days for that many people to see it.

Click here to see the complete report.

[Download] Forced Perspective Gameplay in UE4


Hi all,

Few months ago i saw this amazing tech demo from Pillow Castle that uses Forced Perspective and i wanted to try this in <you-know-the-awesome-engine>. Anyway, I’ll let the video speak.

Please let me know what you think. And for those who wonder…this is all voodoo Blueprint magic :P ;)

Watch In HD:

 

Requires Unreal Engine 4.5.1 or higher

Download Project: http://bit.ly/ForcedPerspective_Project

Extended Third Person Template


I created this Extended TPS Template in my free-time. Please check it out. :)

Watch in HD

Requires Unreal Engine 4.5.0 Preview or higher

Download Project (105 MB)

My models for RTS Community Project


Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. :)

Barrack

Livestock farm

House

Defense Tower

Large Dock

Stable

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