Monthly Archives: April 2012

v2.2 Beta Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download.

Changelog:

–Added INI Explorer
–Added INI Editor
–Dock layout will be automatically saved upon exit
–User can decide if Dock layout should be restored upon startup
–Package Viewer Tree title will now show “Unreal Script files”
–Again fixed a rare issue where Unreal X-Editor runs in backgound after exiting
–Fixed undo on opened files
–Admin requirements has been removed
–Backup “Src” Folder button added (Settings Dialog)
–Added Loading Screen Tips modifier (UDK Customizer)
–Fixed a rare error msg showing when trying to run UDK Customizer in No-Ribbon UI
–Simplified Chinese, Traditional Chinese and Japanese languages are supported

Chinese and Japanese Language

Loading Tips Modifier


Here is the new Loading Tips Modifier which will be available from v2.2 of Unreal X-Editor. It will be available in UDK Customizer.

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[Tutorial] Change Player Mesh via Kismet


Hello everyone…In this tutorial you will learn to change Player Mesh by pressing any button in-game. We achieve this by using a custom Kismet Node.

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INI Editor


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This is the INI Editor which will be available in v2.2.  v2.2 also features a INI Explorer tree so you can edit INI files from Unreal X-Editor.

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