New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.
–New Integrated Application: Content Browser Finder
–New Feature: Config Class Finder
–New Feature: Document Map
–New GoToLine dialog. (Press CTRL+G)
–New Code Editor Fullscreen option
–New Right Click Menu: Add Timestamp
–New Right Click Menu: Add Comment Block (Under Insert)
–New Right Click Menu: Add StartBlock (Under Insert)
–Added Final_Release flag in Compile Options
–Added Tab Reordering
–Added Text Drag & Drop
–Added support for Dual Monitor setups
–Added function/event name highlighting
–Improved Toast Notifications
–Improved Go To Function now continues searching on all parent classes until function is found
–Type colors (var, local, class names etc) are now customizable
–Class template now create simulated event Post/PreBeginPlay() instead of event
–Compiling scripts will no longer cause Ribbon to be disabled
–Right-clicking will now move the mouse caret properly
–Word Highlight is no longer case-sensitive
–Shift+Tab now decreases Tab Indent
–Changing syntax colors no longer requires Unreal X-Editor restart
–Users can now access class functions without selecting the whole word
–Clicking on line number will select the whole line
–Users can now load maps with custom extension under UDK Editor
–Fixed Unreal X-Editor running in background after exiting
–Fixed Template window stays open after exiting
–Fixed unable to read first entry in Code Explorer
–Fixed some minor issues with AutoIndent
–Fixed X-Editor Log showing incorrect class name when deleting from package viewer
–Fixed Report a bug staying behind About Window
–Fixed unable to type in Unhandled Exception Reporter
Ever wondered how to remove those log outputs (ScriptWarning, Warning etc) from your game? Well i just found out a neat way to disable them.
Check this screenshot. Yeah it got a lot of warnings.
Now i want to disable the Error (first one in that log), ScriptLog and Warning. To do so, open DefaultEngine.ini and under [Core.System] add the +Suppress=<LogName> option. For example see the below screenshot.
Now delete UDKEngine.ini and start the game. All the specified logs will now be disabled!
I added support for Tab Re-Ordering (not undockable) and Dynamic Function Highlight. Dynamic Function Highlighting will highlight any functions and events in your file (and yes color can be customized!). Here is a screenshot:
I made some firework particles in Unreal Engine 4 and here are the results. The illumination on buildings is done by particle lights!
Hey there everyone,
Here is a small city level from Unreal Engine 4. No static lighting!
Am really happy to announce that our game Engage is now available to you! Visit www.engagethegame.com and sign-up. You can then download the game and enjoy!
NOTE: Engage is in early Beta stage so if you encounter any bugs or have any suggestions please do let us know on Engage Forums.