Please let me know what you think. And for those who wonder…this is all voodoo Blueprint magic :P ;)
Watch In HD:
Requires Unreal Engine 4.5.1 or higher
Download Project: http://bit.ly/ForcedPerspective_Project
I created this Extended TPS Template in my free-time. Please check it out. :)
Watch in HD
Requires Unreal Engine 4.5.0 Preview or higher
Some of my models i created for my RTS Community Project. They are not textured though. I’d greatly appreciate if someone is willing to texture these. :)
Back in UE4 beta days, i created a 3dsmax script to export some of my old meshes created for UDK to UE4. Since there was a lot of meshes i decided to write a Maxscript that will process all the FBX meshes from a given folder and export them to another folder as 2013 FBX so you can add them to UE4 without any compatibility errors. Later i also added the ability to export scene meshes too.
I thought its better to share it here so 3dsmax guys can make use of this.
How to use (If you want to convert old meshes from folder):
1: Navigate to your folder path that contains old FBX meshes (FBX Files Path field)
2: Choose the files from the list
3: Choose options
4: Select a location where you want to save new FBX’s
5: Click Export Files. Grab a cup of coffee and relax.
How to use (If you want to convert scene meshes):
1: Enable Process Scene Files Only
2: Choose options
3: Select a location where you want to save new FBX’s
4: Click Export Files. Grab a cup of coffee and relax.
Here is the UI:
How to run:
1: Open 3dsmax
2: On Menubar, click on MAXScript and select Run Script…
3: Select this script and open. You should now see the UI.
So here is my latest work on RTS Community Project. I added the ability to spawn resources in editor using Blutility.